


"There's a lot of trust there," says Crabtree. "But when we expected to sell five copies, and for us to set fire to all our savings and then go back to work having made something cool but that isn't commercially viable, it's like, well, we just don't care. "Phil and I have both worked in places where people would stop us from doing cool stuff, because the games were supposed to be more mainstream," explains Clarke Smith, whose previous credits include Until Dawn and The Dark Pictures Anthology: Man Of Medan. "Like, it's not this mystery group of people, there always seems to be some connection that's quite close to you."Ĭrabtree and Clarke Smith are high on their own product in quite a refreshing way. "It just seems so weird that that there is this audience there that we never expected, and it doesn't seem that far away," he says. Crabtree also tells us he sometimes get messages from friends saying someone they know just played Paradise Killer and was talking about it. Even Crabtree's dad has played Paradise Killer, though Crabtree isn't sure he really understood it. When I sat down to talk to both Clarke Smith and technical director Phil Crabtree about Paradise Killer's new update, it turns out that niche has already become quite large.

It is a meticulously authored murder mystery with a cast of freaks. Playing Paradise Killer is like going to a seaside cosplay party where police procedurals play on loop and cocktails are snorted in a dehydrated powder form.

If you're not one of those freaks, I'd heartily recommend becoming one. Not bad for a game that Kaizen Game Works creative director Oli Clarke Smith thought would only really sell to "a niche of freaks". It's coming to next-gen consoles today, with all platforms (including PC) getting some extra bits added for free that weren't in the original 2020 release. In a move befitting a game about immortal beings who live out countless repeating lives on artificial islands powered by human sacrifice, Paradise Killer is getting a re-release.
